News and Updates


Deadliest Catch Alaskan Storm Xbox 360 Available in Stores Starting Tuesday, June 17

Our Deadliest Catch Alaskan Storm Xbox 360 video game has shipped to retailers. From what we have been told, the Xbox 360 game will be on the shelf at Gamestop stores across the U.S.A. next Tuesday. Games are expected to arrive at other major retailers on Tuesday as well. Depending on the local store, the games may be put on the shelf immediately, or it may take a day or two to put on the shelf. Major retailers currently carrying the game include Walmart, Best Buy, and Blockbuster. Call your local store for more information.


Pre-Order Deadliest Catch Alaskan Storm at GameStop

Pre-Order Page Herelink


Check out this link for an exclusive IGN game play trailer and screenshots.

Man Overboard

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First Screenshots

Northwestern Open Water       Open Water Screenshot - Deadliest Catch Alaskan Storm


Jake Vs Jake

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Crabs with Machine Guns at Penny Arcade

The only thing better than 30 foot tall crabs totting machine guns is having Tyco and Gabe provide game design tips in a Penny Arcade comic. The work of Mike Krahulik and Jerry Holkins needs no introduction to hard core gamers and video game programmers and artists. If you don’t already follow their comic strip religiously, go to www.penny-arcade.com and bookmark the site right now. Otherwise, we will send King Q’urub Hullsunder in your direction.


Life and Death on the Bering Sea Deadliest Catch Alaskan Storm for Xbox 360 and PC.

SEATTLE (February 26, 2008) - Battle 40-foot waves, storms, ice and a nearly 100-percent crewmember injury rate in the dangerous hunt for undersea riches on the Bering Sea with the new video game Deadliest Catch Alaskan Storm, to be launched on the Xbox 360®video game and entertainment system from Microsoft and PC in April 2008. The game was inspired by Sig, Edgar and Norman Hansen – three brothers who have made their living crab fishing on the Bering Sea aboard their family’s fishing vessel, the Northwestern. The Hansen brothers started game development with Liquid Dragon Studios in October 2005.


Lots of news, but nothing that we can share “officially” right now. That will change in a few weeks.